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3D Acceleration - 3D Acceleration simply refers to the acceleration
of 3D rendering provided by many video or 3D accelerator cards.
Some games and other software
also take advantage of 3D acceleration. If you own a 3D
accelerator (you should!) be sure to look for the 3D acceleration icon
listed in the technologies section of each product listing.
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DirectX/Direct3D - Microsoft's
API for game and multimedia development, which includes a 3D API.
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Haptic Interface Devices - Traditional VR products have the
limitation that the user can't actually FEEL the objects they are manipulating.
That's exactly what haptic interfaces let you do!
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Head Mounted Display (HMD) - Head mounted displays are
a replacement for the typical CRT that we stare at for hours on end.
A head mounted display is worn on the head, or you put your head up to
it and look inside. HMD's usually support stereoscopic vision, and
head tracking. HMD's are as low as about $500 and have no upper price
limit for scientific or commercial HMD's.
For more information, see Head Tracking and
Stereo Scopics.
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Head Tracking -
Look up and the display in your HMD (Head
Mounted Display) will display what you should see if you were to look up.
This is the best way to prevent monsters from sneaking up on you! Keys
on the keyboard are too awkward for looking around, while also trying to
maneuver your character and manipulate objects (such as your trusty shotgun).
Inexpensive HMD's have recently been selling for less than $500. Note,
if you purchase a headset/HMD, be sure it has head tracking support!
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Musical Instrument Digital Interface (MIDI) - MIDI has long been the industry standard for musicians to
save musical pieces digitally during production. The actual sounds that
instruments make are in your MIDI device. The MIDI file itself only needs
to record when to play sounds, at what pitch, and at what volume. Therefore
file sizes are small, making them suitable for distribution with games. The MIDI
device can be a keyboard synthesizer, a sound card in your computer with MIDI
support, or software. For the full effect of many games, you need a decent
MIDI sound card for your PC or QuickTime software for your Macintosh.
A good reference for technical MIDI information is
www.midi.org.
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OpenGL - OpenGL is Silicon Graphics' API for rendering 3D graphics.
OpenGL has been licensed by several other companies, and is available for
Windows 9X, Windows NT, and the BeOS, and of course IRIX.
Apple licensed OpenGL from SGI as well, for more information on the Mac OpenGL
drivers click here.
Many games use the OpenGL API, because it is well-supported and cross-platform.
For SGI's own information regarding OpenGL, visit
SGI's OpenGL page.
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QuickDraw 3D - Apple's Cross platform standard API for 3D rendering.
This high level API makes 3D rendering a breeze for software developers.
QuickDraw 3D is available for Windows NT and the Macintosh, and will
be available for Java eventually.
Apple's web site on QuickDraw3D can be found
here.
QuickDraw 3D is a component of QTML.
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Quicktime - QuickTime is the industry standard, cross-platform
file format for movies. No hardware accelerator card needed for a clear
picture. QuickTime is also a MIDI sequencer, and is good enough that most
Macintosh users have not bothered with MIDI cards. Apple's web site is
here.
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QuickTime VR - QuickTime VR files are interactive scenes or objects,
that have been prerendered, or generated with a special panoramic camera.
QuickTime VR files are small, and are suitable for distribution on the internet.
New features of QuickTime VR will be the ability to move from one scene to
another QuickTime VR file on the internet. The new version will allow for
scenes to be viewed as they are downloaded. Scences will allow QuickDraw 3D
objects and QuickTime movies to play withing the QuickTime VR scene.
A component of Quicktime.
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RAVE - Apple's low level API for 3D acceleration. Hardware vendors
and software vendors who wish to write low level code, should consider the
RAVE API. QuickDraw 3D is a higher level abstraction of RAVE. In product
listings on this site, the QuickDraw 3D logo (on left) is used to designate RAVE
and/or QuickDraw 3D support.
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Stereo Optics - Using inexpensive shutter glasses (some less than $100),
users can view a 3D environment right on their regular monitor. The days
of red and blue lenses have past. Shutter glasses use LCD's that flash on and
off quicker than your eye can see. This shutter effect syncs with your monitor,
which is alternating between what your left and right eye should be seeing.
HMD's also work with Stereo Optic software, although they do not need to rely
on shutter technology, because they contain 2 displays. Stereo Optic glasses
have been around for many years, but only now are home computers able to take
full advantage of them, due to fast processors and 3D accelerator cards. With
the deals being offered, which usually include a few games, you must have
a pair of stereo optic glasses - unless of course you can afford an HMD.
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Virtual Reality Modeling Language (VRML) - VRML is the industry
standard file format for sharing 3D object information
over the Internet. This 'standard' is constantly changing, with support being
added for entire virtual worlds, and navigation between them. An excellent
resource for VRML information is
www.vrml.org.
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